Dev Log #8 Character Updates
Next update is coming along. I spent some time working on a voice-acted instance of the story. It worked out okay but was really time-consuming- I'm putting this on hold for now.
Been busy updating characters and rigs. I added some extra facial bones to the Mica rig to try to get better expressions. After importing to Unity I found that the animation/posing systems I'd been using were having trouble with the extra bones. So, I dug into some alternate systems that could hopefully handle fancy rigging. It turns out I already had just what I needed with an asset called 'UMotion'. Below is a sample animation with some facial expressions. The timing is off quite a bit- I'd have to tweak the keyframes a bit to make the animation smoother but this was just a test so ¯\_(ツ)_/¯. Does this mean I'll be adding animated sequences to the project? Ahh, maybe? I need to figure out if I can integrate them into the story flow without messing up the pacing. Probably I'll start by animating cut scenes and see how it goes.
Get Children of the Phoenix
Children of the Phoenix
Life, love and poker.
Status | On hold |
Author | shunaka |
Genre | Visual Novel |
Tags | drama, Fantasy, Furry, fvn, Kinetic Novel, Narrative, Story Rich |
Languages | English |
More posts
- Dev Log #12 Moving onApr 27, 2023
- Dev log #11 Update 03/01/23 releasedMar 01, 2023
- Dev log #10 Update delayFeb 06, 2023
- Dev log #9 Updates and Web ReleaseDec 17, 2022
- Dev Log #7 Chapter 4- lots to do!Sep 12, 2022
- Dev log 6: CotP New build release 0.6!Aug 19, 2022
- Dev log 5: Quick UpdateAug 10, 2022
- Dev log #4 Animation question and WIPsJul 06, 2022
- CotP- Video Dev log #1Jun 05, 2022
Comments
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Best/Worst Case you go back much later and animate things!
I'll probably do something like that- upcoming cutscenes will have some animation then, I'll go back and animate earlier cutscenes. Really want to animate the pond scene in chapter 2!
That be purrfe-*YOWL* ! XD Bruised egos... oy...