Dev Log #8 Character Updates


Next update is coming along.  I spent some time working on a voice-acted instance of the story. It worked out okay but was really time-consuming-  I'm putting this on hold for now.

Been busy updating characters and rigs.  I added some extra facial bones to the Mica rig to try to get better expressions.  After importing to Unity I found that the animation/posing systems I'd been using were having trouble with the extra bones.  So, I dug into some alternate systems that could hopefully handle fancy rigging. It turns out I already had just what I needed with an asset called 'UMotion'. Below is a sample animation with some facial expressions. The timing is off quite a bit- I'd have to tweak the keyframes a bit to make the animation smoother but this was just a test so  ¯\_(ツ)_/¯.  Does this mean I'll be adding animated sequences to the project?  Ahh,  maybe?   I need to figure out if I can integrate them into the story flow without messing up the pacing.  Probably I'll start by animating cut scenes and see how it goes.

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Comments

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Best/Worst Case you go back much later and animate things!

I'll probably do something like that- upcoming cutscenes will have some animation then, I'll go back and animate earlier cutscenes.  Really want to animate the pond scene in chapter 2!

That be purrfe-*YOWL* ! XD   Bruised egos... oy...